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Ceaco (Games) 111 #ad - The pastry-Picking Card Game. Time to take the donuts! A tray of tempting treats awaits your bid in this freshly baked card game. Fun for ages 8 and Up. Will you go for a stellar cruller or grab a glorious glazed? a double chocolate is sure to score, but in the long run Boston cream may be worth more! Choose carefully - if two or more players go for the same donut, nobody gets it! End with the highest score and victory will taste sweet!

. Tray of treats awaits Your Bid in this Baked Card Game.

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The Pick and Pass Card Game - Sushi Go!

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Ceaco 249 #ad - Rules of play. Playing time: 15 minutes. Score points for making the most maki rolls or for collecting a full set of sashimi. 2 to 5 players. Pass the sushi! in this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by. Reinforces probability, visual discrimination and strategic thinking.

. But be sure to leave room for dessert or else you'll eat into your score! Gather the most points and consider yourself the sushi master! Includes 108 cards. Dip your favorite nigiri in wasabi to triple its value.

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Gamewright Trash Pandas - 252 - The Raucous Raccoon Card Game

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Gamewright 252 #ad - Trash is treasure! in this raucous card game, half-eaten candy, paw through the deck to find sets of day-old pizza, and other luscious leftovers. Players are raucous raccoons, tipping over Trash cans for food. Roll the die to tip over the garbage or raid a rival's rubbish, if there's no Doggos standing guard.

Rules of play. When the deck runs out, the game ends. Reinforces probability, visual discrimination and strategic thinking. Reinforces visual discrimination and probability. The more you roll, the more actions you can take - but get too greedy and your turn is scrapped! Stash the most trash and you're pick of the litter! Includes 108 cards.

Gamewright Trash Pandas - 252 - The Raucous Raccoon Card Game #ad - Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. 2 to 5 players. Playing time: 15 minutes. The player with the most points wins! . Comes with 54 cards, 6 wooden tokens, and 1 custom die.

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Gamewright Rat-A-Tat-Cat

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Gamewright SS-GMW-204 #ad - The player with the most points wins! Teaches strategy, memory building, and addition. A poker face helps! Includes 108 cards. Children's card game that helps develop timing and basic mathematical concepts. For 2 to 6 players. Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game.

Reinforces probability, visual discrimination and strategic thinking. Comes with 54 cards, 6 wooden tokens, and 1 custom die. 2 to 5 players. When the deck runs out, the game ends. Players are raucous raccoons, tipping over Trash cans for food. Includes 54 rat, cat, and power cards. A game of suspense, strategy, and anticipation.

Gamewright Rat-A-Tat-Cat #ad - Low score wins the game. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. Rules of play. Reinforces visual discrimination and probability. Playing time: 15 minutes.

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Sleeping Queens Card Game, 79 Cards

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Gamewright SS-GMW-230 #ad - Reinforces probability, visual discrimination and strategic thinking. Playing time: 15 minutes. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. For 2 to 6 players. Rules of play. Ages 8 and up. Teaches strategy, memory building, and addition. 2 to 5 players. Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers.

Players are raucous raccoons, tipping over Trash cans for food. Imagine a place where there?s a queen of all pancakes, it actually is! Sleeping Queens was invented by 6-year-old Miranda Evarts, a king of cookies and a pack of over-protective dragons? If this sounds like something out of a dream, who thought up the game one night when she couldn?t fall asleep.

Sleeping Queens Card Game, 79 Cards #ad - Includes 54 rat, cat, and power cards. Includes 108 cards. As you immerse yourself in the Evarts? fantasyland, strategy, you will find a game that helps develop memory, and elementary arithmetic skills. Comes with 54 cards, 6 wooden tokens, and 1 custom die. Reinforces visual discrimination and probability. Children's card game that helps develop timing and basic mathematical concepts.

The player with the most points wins!

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Gamewright Too Many Monkeys

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Gamewright SS-GMW-241 #ad - Reinforces probability, visual discrimination and strategic thinking. When the deck runs out, the game ends. Teaches strategy, memory building, and addition. For 2-6 Players. Primo the monkey was fast asleep until his friends swung by for a surprise pajama party! Help Primo chase away the primate pranksters by flipping and swapping cards in numerical order.

Includes 54 rat, cat, and power cards. Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game. Too many monkeys - A Totally Bananas Card Game. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. The player with the most points wins!

Gamewright Too Many Monkeys #ad - Ages 8 and up. Comes with 54 cards, 6 wooden tokens, and 1 custom die. And if you're lucky, draw a wild monkey card to clear out the room in one clean sweep! The first player to stop the monkey mayhem and get Primo back to bed wins. Rules of play. For 2 to 6 players. Children's card game that helps develop timing and basic mathematical concepts.

Playing time: 15 minutes.

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Gamewright There's A Moose In The House

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Gamewright SS-GMW-227 #ad - Teaches strategy, memory building, and addition. Use a door to close off empty rooms or if you're lucky, plant a moose trap to keep those loveable but uninvited visitors away! The player with the fewest moose wins. When the deck runs out, the game ends. Players are raucous raccoons, tipping over Trash cans for food.

Reinforces probability, visual discrimination and strategic thinking. And another in the bathroom! in this silly matching card game, the goal is to keep moose out of your house, while at the same time giving them to your opponents. Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award.

Gamewright There's A Moose In The House #ad - 15 minute Playtime. The player with the fewest moose wins. Rules of play. Close doors and use moose traps to keep them away. 65 cards and storage box included. Includes 108 cards. Children's card game that helps develop timing and basic mathematical concepts. Fun for the whole family. Keep moose out of your house and send them to your opponents.

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Sleeping Queens 10th Anniversary Tin Card Game

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Ceaco 230T #ad - Use strategy, quick thinking and a little luck to rouse these napping nobles from their royal slumbers. Watch out for potions and dastardly Dragons! Includes 54 rat, cat, and power cards. For 2-6 Players. Reinforces probability, visual discrimination and strategic thinking. Play a knight to steal a Queen or take a chance on a juggling Jester.

This card game for 2 to 5 players. Playing Time: 20 minutes. She awoke the next morning and with help from her older sister, Madeleine and her parents, Denise and Max created this wonderfully whimsical world of napping nobles. As you immerse yourself in the Evarts's fantasyland, you will find a game that helps develop memory, strategy, and elementary arithmetic skills.

Sleeping Queens 10th Anniversary Tin Card Game #ad - Imagine a place where there's a queen of all pancakes, a king of cookies and a pack of over-protective dragons. Teaches strategy, memory building, and addition. Keep moose out of your house and send them to your opponents. Wake up the Queens form their royal slumbers!2 to 5 players. Playing time: 15 minutes. Ages 8 and up.

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Zeus on the Loose

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Gamewright SS-GMW-233 #ad - When the deck runs out, the game ends. Keep moose out of your house and send them to your opponents. Wake up the Queens form their royal slumbers!15 minute Playtime. 65 cards and storage box included. Teaches strategy, memory building, and addition. Play cards strategically, adding numbers as you climb up the mythic mountain.

Reach the top of mount Olympus with Zeus in hand and you're a mortal among the gods. 2 to 5 players. For 2-6 Players. Play a knight to steal a Queen or take a chance on a juggling Jester. Watch out for potions and dastardly Dragons! Close doors and use moose traps to keep them away. Reinforces visual discrimination and probability.

Zeus on the Loose #ad - Rules of play. 2 to 5 players. Players are raucous raccoons, tipping over Trash cans for food. This card game for 2 to 5 players. Ages 8 and up. Includes 54 rat, cat, and power cards.

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Wig Out! A Wild and Hairy Card Game

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Ceaco 248 #ad - Playing Time: 20 minutes. When the deck runs out, the game ends. Ages 8 and up. 2 to 6 players. Comes with 54 cards, 6 wooden tokens, and 1 custom die. Includes 54 rat, cat, and power cards. Players push their luck to acquire more cards, but must stash them in order for them to count as points at the end of the game.

Playing time 12 minutes or less. 15 minute Playtime. This card game for 2 to 5 players. The first player out of cards is a cut above the rest. Brand: gamewrightgame: wig outage recommendation: 6 and upNumber of players: 2-6 players Age: 6 and UpGender: Unisex, Boys, Girls Includes 108 cards. Too many monkeys - A Totally Bananas Card Game.

Wig Out! A Wild and Hairy Card Game #ad - For 2-6 Players. Reinforces visual discrimination and probability. The player with the most points wins! For 2 to 6 players. 2 to 5 players. Teaches strategy, memory building, and addition. Flip your wig for this fast and frenzied card game that will put your frizzy in a tizzy.

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Gamewright Long Cow - an Udderly Ridiculous Card Game

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Gamewright LONGCOW #ad - Build cows by collecting heads, tails, and middles from the deck. Ages 8 and up. Play a knight to steal a Queen or take a chance on a juggling Jester. 2 to 5 players. Children's card game that helps develop timing and basic mathematical concepts. This card game for 2 to 5 players. The player with the fewest moose wins.

15 minute Playtime. Close doors and use moose traps to keep them away. Reinforces visual discrimination and probability. Too many monkeys - A Totally Bananas Card Game. For 2 to 6 players. Teaches strategy, memory building, and addition. Playing time 12 minutes or less. Rules of play. Fun for the whole family. Comes with 90 cards, 2 Tokens and 1 "Mooer".

Gamewright Long Cow - an Udderly Ridiculous Card Game #ad - Oppenheim toy portfolio platinum Best Toy Award; Mensa 1996 Best New Mind Game Award. For 2-6 Players. Reinforces hand- eye coordination and matching. Reinforces strategic thinking and spatial relations.

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